Posts Tagged ‘Arduinome’
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Jamming on the Arduinome with mlrv
I wile away many an evening jamming out loops on my Arduinome with mlrv, so I thought I’d capture a little on tape.
Each track in mlrv holds a sample, and relates to a horizontal button row on the Arduinome. The sample is sliced up in to sections, and my Arduinome controls the triggering of the first 8 sections (since it’s only 8 buttons wide). mlrv has a basic loop recorder that I use at the beginning of the video to capture the baseline.
This was recorded by piping the output of mlrv to Soundflower, routing Soundflower in to Logic, capturing mlrv with iShowU, and editing in Final Cut Express.
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My Arduinome Build in Pictures
Get the flash player here: http://www.adobe.com/flashplayer -
How to Build An Arduinome (Part 3): Diodes and LEDs
How to Build an Arduinome (Part 3): Diodes and LEDs from Maxim Porges on Vimeo.
In this part of the series, we take a look at the diodes and LEDs, and I solder them on to the SparkFun PCBs.
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How to Build an Arduinome (Part 2): Components
I’m working my way through the Arduinome making-of videos, and this is the first one I’ve been able to upload.
How to Build an Arduinome (Part 2): Components from Maxim Porges on Vimeo.
Unless I decide to spend $60 a year on a Vimeo pro account, it might be slow-going with the uploads, but please bear with me! The whole entire process will be documented, and you’ll be able to see the whole collection of videos on my Arduinome page once they are all done.
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The Arduinome is Finished!
Loads more to come in the way of a detailed video build log, but here’s me messing with the Arduinome running the mlrv patch in MaxMSP. It basically turns the Arduinome in to a sample player, which was the primary reason I built it.
This is my first time messing with mlrv, so please excuse the fact that I suck. Your ears should bleed slightly less during the second half as I start to get the hang of it.
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Arduinome Coming Soon!
I ordered the parts for my Arduinome today, referencing the excellent sources at FlipMu and CuriousInventor.com.
I’ll be documenting my journey in to Arduinome construction as the parts come in, so stay tuned! I’m also going to be maintaining a page on my site with all my Arduinome reference materials for others to follow in the future.
In the interim, here’s the guy from Pretty Lights jamming out on his monome (the thing that inspired the Arduinome). He’s using a sample manipulation app for the *nome devices called mlr, which is a Max/MSP patch. You can run pre-compiled patches in the runtime without having to buy Max/MSP.
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